> For the complete documentation index, see [llms.txt](https://whitepaper.pulsar.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.pulsar.game/what-is-pulsar/gameplay.md).

# Gameplay

{% hint style="info" %}
You can find more details about the gameplay in our Game Wiki: <https://wiki.pulsar.game/>
{% endhint %}

Pulsar splits the classic RTS gameplay layers—Mine, Build, and Fight—into distinct, deepened experiences. Players can specialize in any of these layers to become a highly specialized supplier in the market or embrace them all to become a self-sufficient competitor.

These layers translate into three player roles: **Miners**, **Builders**, and **Warlords**. Each role generates unique tokens and NFTs through gameplay, trading with others in a player-driven economy via the Player Marketplace.

The roles offer significantly different gameplay experiences, choices, session lengths, and skill requirements, enabling players to find their niche and craft unique strategies. For example, **Warlords** require dexterity and thrive under time pressure, while **Miners** and **Builders** enjoy a more strategic experience with lower time pressure.

**Player Cooperation and Defense**\
Aliens periodically invade player lands, forcing all players—regardless of role—to lay out bases and deploy units strategically for both profitability and defense. This fosters player cooperation, as some players focus on production while others specialize in defense.

## Core Gameplay Loop

Players engage in three primary activities:

1. **Collecting Resources:** Extract resources such as Pulsar token, Biomatter, and Gas.
2. **Building and Upgrading:** Construct and enhance units and buildings to optimize production and defense.
3. **Battling:** Explore dungeons, repel alien invasions, fight aliens in diverse game modes, raiding other players' bases and compete on the Leaderboards for rewards.

## Player Roles

Miners, Builders, and Warlords are soft-enforced roles in Pulsar, allowing players to specialize in one or pursue two or three simultaneously. However, progressing in multiple roles slows overall advancement.

Each role offers unique gameplay choices and produces resources essential to the others:

**Miners**

Miners extract Unrefined Resources and refine them into valuable tokens, including Pulsar's game token, $PLSR.&#x20;

Their gameplay centers on optimizing supply chains: selecting optimal refinery and warehouse locations, targeting lucrative deposits, and upgrading units and buildings to boost efficiency.&#x20;

Imagine "Idle Miner Tycoon" with a strategic "Factorio" twist.

**Builders**

Builders use Refined Resources to create Alloys for constructing Units and Buildings, all of which are NFTs.&#x20;

Gameplay involves discovering NFT Blueprints, constructing synergistic factories, crafting the right Alloys, and building desired NFTs.&#x20;

Think "SimCity: Build It" with a crafting focus.

**Warlords**

Warlords engage in combat, collecting Alien Parts to craft Consumable Power-Ups (NFTs).&#x20;

Their gameplay emphasizes combat strategy, upgrading factories for faster repairs, enhancing Farcaster range for efficient mobility, and crafting Power-Ups.&#x20;

Picture "Starcraft" with a combat-centric experience.

#### Unified Gameplay

These roles are not separate games; they share the same NFTs, Lands, controls, UI, 3D models, and narrative. While role-specific choices create unique gameplay experiences, the foundation remains consistent, fostering a cohesive ecosystem.

### Role Production and Needs

**What Each Role Produces:**

* **Miners:** Extract and refine resources.
* **Builders:** Research and construct units and buildings.
* **Warlords:** Engage in combat and craft Power-Ups.

**What Each Role Trades:**

* **Miners:** Sell Refined Resources, used by Builders for crafting NFTs and by Warlords for repairs.
* **Builders:** Sell NFT Units and Buildings, which Miners and Warlords purchase to enhance operations.
* **Warlords:** Sell Consumable Power-Ups, which Miners and Builders buy to boost production efficiency.

## **Generalization vs. Specialization**

Pulsar encourages players to "Find Your Competitive Niche." Specializing in a single role enables players to produce scarcer, more valuable resources, driving trade and collaboration. Generalists, while capable of balancing multiple roles, progress at a slower pace due to resource and time constraints.

**Progression Constraints**

* **CPU and Power:** Limit the number of units and buildings a player can operate.
* **Operational Restrictions:** Specialized buildings require prerequisites, consuming valuable Power and CPU.
* **Technology Research:** A tech tree offers unique benefits but demands specific units, buildings, and costs to unlock.

**Operational Prerequisites**\
Specialized buildings require prerequisite structures that consume Power. For instance, a Mineral Refinery might be needed to construct a Resource Warehouse. As buildings become more specialized or reach higher levels, their Power requirements increase, reducing flexibility for other roles.

**Technology Research**\
Tech tree nodes unlock benefits like efficiency boosts or new capabilities but require specific units or buildings. For example, the "Optimized Refinement" node increases refining speed by 5% but demands at least one level-15 refinery to activate.

By choosing to specialize or generalize, players can tailor their gameplay to suit their strategic goals and preferred playstyle.


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