Game Economy
Pulsar features a Single-Token, Actively Managed Economy, with Zero Scheduled Emissions, in which the Main Token = Time Investment, and feels like Web2, but works like Web3.
Single-Token Economy
Entry-level game assets can only be bought with non-$PLSR currencies (cryptocurrencies or fiat).
In-game purchases systematically and consistently remove $PLSR from the market.
Gamer and asset growth value is accrued back to $PLSR.
Additional games on the platform will use $PLSR as their main token.
Actively Managed Economy
Emissions and deflation are controlled through multiple levers:
Inflation Control:
Limited Pulsar Land sales: $PLSR can only be extracted from Pulsar Lands.
Limited Pulsar Miner sales: $PLSR can only be extracted by Pulsar Miners.
Limited Pulsar Refinery sales: $PLSR can only be refined by Pulsar Refineries.
Limited In-game Events & Competitions
Deflation Control:
Marketplace transactions: All items in the marketplace are priced in $PLSR.
Token buybacks
Gameplay sinks
Reinjecting $PLSR into the game economy
Token Price Support:
Pulsar Land pricing strategy
Proof of Engagement requirement
NFT Offering Strategy
Out-game purchases pricing strategy
Publishing additional games on the platform
NFT value growth over time
User Acquisition Boosted by:
No wallet or Web3 knowledge required to play and enjoy 99.99% of the utility of $PLSR.
Web2 players see $PLSR as the Free to Play (F2P) hard currency they are familiar with.
We accept payments in fiat and multiple other cryptocurrencies.
Web3 players can have their NFTs on the chain of their choice.
Gas costs are managed behind the scenes.
Entry-level NFT prices are pegged to USD, so they remain affordable.
NFT land offerings cater to different playstyles (investor vs player).
Guilds take in new players, providing them lands and NFTs they can use to play and offer guidance.
Zero Scheduled Emissions
We don’t mint $PLSR.
$PLSR is locked within special NFTs called Pulsar Lands. Each Pulsar Land contains a small part of the fixed supply of $PLSR.
The only way to put $PLSR in circulation is by buying Pulsar Lands and mining it from them by investing time and effort in gameplay.
To acquire $PLSR, players must:
Buy a special NFT land that contains a small portion of the whole supply of $PLSR.
Mine the Raw Pulsar deposits there using special NFTs called Pulsar Miners.
Refine their Raw Pulsar into $PLSR using special NFTs called Pulsar Refineries.
Even the $PLSR distributed as rewards in Live Ops Events has been previously extracted from Lands we have made public during Testnet, where $PLSR mining is taxed.
$PLSR = Time Investment
Player-owned NFTs increase in value as players invest time and upgrade them.
Through the In-game Shop, Web2 players buy what the Web3 players are selling.
We (developers) sell only Lvl1 NFTs at fixed fiat-pegged prices.
That means that any NFT you see in a marketplace with a level higher than 1 is provided by another player. Since the only way to level up an NFT is by investing time in gameplay, players are able to monetize their time investment.
Feels like Web2, Works like Web3
Web2 players get 99.9% of the utility of $PLSR without needing a wallet or any Web3 knowledge.
We internally create and manage Web3 accounts for new Web2 players, so they are on-chain from the very first second, meaning that they are buying, selling, and playing with NFTs and tokens, even without knowing it.
In this way, instead of having two separate economies—Web2 and Web3—that we need to reconcile and transition participants between, we have a single Web3 economy, where Web2 players can buy and consume the NFTs and tokens that Web3 players produce.
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